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(Replaced with official terminology.)
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'''Plates '''are additional effects a player can invoke on their turn. Plates come in four basic categories: movement, spin, healing, attack, and other. Movement plates move the player's own Pokémon either to a specific point on the board, swapping of two Pokémon's positions, or moving figures from the P.C. or bench. Spin plates cause one of the two Pokémon in a battle to spin again, which can be forced or by choice. Attacking plates increase the power of your figure's attacks. Healing plates remove status conditions or move a Pokémon from the P.C. Other plates have wide variety in their effects, including but not limited to plates that only have effects on specific Pokémon. Recycle is in a category of its own.
+
'''Plates '''are additional effects a player can invoke on their turn. Plates come in six basic categories: Recovery, Spin, Pokémon, Battle, Movement, and Plates. Movement plates move the player's own Pokémon either to a specific point on the board, swapping of two Pokémon's positions, or moving figures from the P.C. or bench. Spin plates cause one of the two Pokémon in a battle to spin again, which can be forced or by choice. Battle plates increase the power of your figure's attacks. Recovery plates remove status conditions or move a Pokémon from the P.C. Pokémon plates have wide variety in their effects, including but not limited to plates that only have effects on specific Pokémon. Plates plates affect the plates themselves.
   
 
== List of Plates ==
 
== List of Plates ==
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|2
 
|2
 
|[[Bright Powder]]
 
|[[Bright Powder]]
  +
|Pokémon
|Other
 
 
|EX
 
|EX
 
|Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.
 
|Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once.
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|3
 
|3
 
|[[Recycle]]
 
|[[Recycle]]
  +
|Plates
|Recycle
 
 
|EX
 
|EX
 
|All Plates from both players except Recycle become usable. Your turn ends.
 
|All Plates from both players except Recycle become usable. Your turn ends.
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|4
 
|4
 
|[[X Sp. Atk]]
 
|[[X Sp. Atk]]
  +
|Pokémon
|Other
 
 
|EX
 
|EX
 
|Choose one of your Pokémon on the field or bench. For this turn, it has ★+2.
 
|Choose one of your Pokémon on the field or bench. For this turn, it has ★+2.
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|5
 
|5
 
|[[Max Revive]]
 
|[[Max Revive]]
  +
|Recovery
|Healing
 
 
|R
 
|R
 
|Choose one of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)
 
|Choose one of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.)
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|6
 
|6
 
|[[Desperate Times]]
 
|[[Desperate Times]]
  +
|Battle
|Attack
 
 
|R
 
|R
 
|Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage.
 
|Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage.
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|8
 
|8
 
|[[Clear Wait]]
 
|[[Clear Wait]]
  +
|Recovery
|Healing
 
 
|R
 
|R
 
|Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.
 
|Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait.
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|9
 
|9
 
|[[Focus Band]]
 
|[[Focus Band]]
  +
|Pokémon
|
 
 
|R
 
|R
 
|Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out.
 
|Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out.
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|10
 
|10
 
|[[Full Heal]]
 
|[[Full Heal]]
  +
|Pokémon
|Other
 
 
|R
 
|R
 
|Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)
 
|Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.)
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|12
 
|12
 
|[[X Attack]]
 
|[[X Attack]]
  +
|Battle
|Attack
 
 
|UC
 
|UC
 
|Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage.
 
|Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage.
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|15
 
|15
 
|[[X Defend]]
 
|[[X Defend]]
  +
|Pokémon
|Other
 
 
|UC
 
|UC
 
|Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out.
 
|Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out.
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|17
 
|17
 
|[[Quick Care]]
 
|[[Quick Care]]
  +
|Recovery
|Healing
 
 
|UC
 
|UC
 
|Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.
 
|Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends.
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|18
 
|18
 
|[[Priority Recovery]]
 
|[[Priority Recovery]]
  +
|Recovery
|Healing
 
 
|C
 
|C
 
|Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.
 
|Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends.
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|19
 
|19
 
|[[Ballast]]
 
|[[Ballast]]
  +
|Pokémon
|Other
 
 
|C
 
|C
 
|Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.
 
|Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind.
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|20
 
|20
 
|[[Awakening]]
 
|[[Awakening]]
  +
|Recovery
|Healing
 
 
|C
 
|C
 
|Choose one of your Pokémon on the field. That Pokémon is no longer asleep.
 
|Choose one of your Pokémon on the field. That Pokémon is no longer asleep.
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|21
 
|21
 
|[[Paralyze Heal]]
 
|[[Paralyze Heal]]
  +
|Recovery
|Healing
 
 
|C
 
|C
 
|Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed.
 
|Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed.
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|22
 
|22
 
|[[Confuse Heal]]
 
|[[Confuse Heal]]
  +
|Recovery
|Healing
 
 
|C
 
|C
 
|Choose one your Pokémon on the field. That Pokémon is no longer confused.
 
|Choose one your Pokémon on the field. That Pokémon is no longer confused.
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|23
 
|23
 
|[[Antidote]]
 
|[[Antidote]]
  +
|Recovery
|Healing
 
 
|C
 
|C
 
|Choose one your Pokémon on the field. That Pokémon is no longer poisoned.
 
|Choose one your Pokémon on the field. That Pokémon is no longer poisoned.
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|24
 
|24
 
|[[Iron Power]]
 
|[[Iron Power]]
  +
|Battle
|
 
 
|C
 
|C
 
|Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon's Attack. Your turn ends.
 
|Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon's Attack. Your turn ends.
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|25
 
|25
 
|[[Dread Power]]
 
|[[Dread Power]]
  +
|Battle
|Attack
 
 
|C
 
|C
 
|Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon's Attack. Your turn ends.
 
|Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon's Attack. Your turn ends.
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|26
 
|26
 
|[[Flame Power]]
 
|[[Flame Power]]
  +
|Battle
|Attack
 
 
|C
 
|C
 
|Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends.
 
|Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends.
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|27
 
|27
 
|[[Meadow Power]]
 
|[[Meadow Power]]
  +
|Battle
|Attack
 
 
|C
 
|C
 
|Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends.
 
|Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends.
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|28
 
|28
 
|[[Splash Power]]
 
|[[Splash Power]]
  +
|Battle
|Attack
 
 
|C
 
|C
 
|Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends.
 
|Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends.
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|366
 
|366
 
|[[Blastoisinite]]
 
|[[Blastoisinite]]
|Other
+
|Other
 
|EX
 
|EX
 
|This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns.
 
|This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns.
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|369
 
|369
 
|[[Blazikenite]]
 
|[[Blazikenite]]
|Other
+
|Other
 
|EX
 
|EX
 
|This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for 7 turns.
 
|This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for 7 turns.

Revision as of 18:30, 30 May 2018

Plates are additional effects a player can invoke on their turn. Plates come in six basic categories: Recovery, Spin, Pokémon, Battle, Movement, and Plates. Movement plates move the player's own Pokémon either to a specific point on the board, swapping of two Pokémon's positions, or moving figures from the P.C. or bench. Spin plates cause one of the two Pokémon in a battle to spin again, which can be forced or by choice. Battle plates increase the power of your figure's attacks. Recovery plates remove status conditions or move a Pokémon from the P.C. Pokémon plates have wide variety in their effects, including but not limited to plates that only have effects on specific Pokémon. Plates plates affect the plates themselves.

List of Plates

ID Name Type Rarity Description Cost Gems
1 Long Throw Movement EX Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 2 160
2 Bright Powder Pokémon EX Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 1 160
3 Recycle Plates EX All Plates from both players except Recycle become usable. Your turn ends. 2
4 X Sp. Atk Pokémon EX Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 1 160
5 Max Revive Recovery R Choose one of your Pokémon in the P.C. Move that Pokémon to the bench. (It will not gain Wait.) 2 72
6 Desperate Times Battle R Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 2
7 Double Chance Spin R Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 1 72
8 Clear Wait Recovery R Choose one of your Pokémon on the field or bench. This Pokémon cannot have Wait. 2 72
9 Focus Band Pokémon R Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 2
10 Full Heal Pokémon R Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) 1 72
11 Scoop Up Movement UC Choose one of your Pokémon on the field. Return it to the bench. 1 18
12 X Attack Battle UC Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 1 18
13 Pokémon Switch Movement UC Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokemon from the bench.) 1 18
14 Swap Spot Movement UC Choose two of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 1
15 X Defend Pokémon UC Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 1 18
16 No Guard Spin UC Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. 1 18
17 Quick Care Recovery UC Choose one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 1
18 Priority Recovery Recovery C Switch the order of your Pokémon in the P.C. You cannot use this Plate if there are less than 2 Pokémon in the P.C. Your turn ends. 1 10
19 Ballast Pokémon C Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 1 10
20 Awakening Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer asleep. 1
21 Paralyze Heal Recovery C Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. 1
22 Confuse Heal Recovery C Choose one your Pokémon on the field. That Pokémon is no longer confused. 1
23 Antidote Recovery C Choose one your Pokémon on the field. That Pokémon is no longer poisoned. 1
24 Iron Power Battle C Steel-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 2
25 Dread Power Battle C Dark-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 2
26 Flame Power Battle C Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 2
27 Meadow Power Battle C Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 2
28 Splash Power Battle C Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 2
39 Invisibility Cape Movement EX Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. 3
40 Power Battle Spin UC Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. 2
41 Hurdle Jump Movement UC Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 2
53 Switcheroo Movement R Choose one of your Pokémon on the bench. Switch it with one of your Pokémon from your P.C. Your turn ends. 1 72
56 Goal Block Movement UC Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 2 18
57 Clay Power Attack C Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. 2
61 Spooky Power Attack C Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 2
73 Zap Power Attack C Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. 2
80 Ice Heal Healing C Choose one of your Pokémon on the field. That Pokémon is no longer frozen. 1
90 Burn Heal Healing C Choose one of your Pokémon on the field. That Pokémon is no longer burned. 1
91 X Speed Spin R Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 1
303 Force Remove Other EX This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 1
304 Counter Attack Movement EX This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. 1
306 X Accuracy UC Select one of your Pokémon on the field of bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 1 18
312 Burn Drive Other R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 18
313 Douse Drive Other R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 18
314 Chill Drive Other R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 18
315 Shock Drive Other R Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 18
316 Burn Drive EX Other R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ice-type, Bug-type or Steel-type, the opponent will be excluded from the duel. 1 72
317 Douse Drive EX Other R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Fire-type, Ground-type or Rock-type, the opponent will be excluded from the duel. 1 72
318 Chill Drive EX Other R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Grass-type, Ground-type, Flying-type or Dragon-type, the opponent will be excluded from the duel. 1 72
319 Shock Drive EX Other R Select 1 of your Genesect on the fieldor on the bench. During this turn, that Pokémon can re-spin 1 time during battle. Also, if the fainted battle opponent is a Water-type or Flying-type, the opponent will be excluded from the duel. 1 72
320 Cosmo Energy R During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 1 72
321 Flame Energy Other R Your opponent's burned Pokemon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 1 72
323 Overdrive Attack R Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 1 72
324 Land's Energy Other R During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 1 72
325 Long Barrel Other R Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. 1 72
328 Concentrated Fertilizer Other UC Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains +1 and damage +20. 1
329 Sticky Grass UC Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 1
331 Tropical Energy R Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 1 72
332 Dark Energy Other R During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. 1 72
333 Phantom Energy Other R During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 1 72
335 Steel Energy Other R During this duel, your Steel-type Pokémon cannot become poisoned or noxious and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deal at least 10 damage is increased by 10. Your turn ends. 1 72
338 Muscle Energy Other R Remove the sleep and frozen conditions, Mp-1 and MP -2 markers and Wait from all of your Fight-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from P.C. to bench. Your turn ends 1 72
339 Mud Energy Other R During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground0type Pokémon on the field, your opponent' s Pokémon on the field get +1 to Wait effects that they receive. Your turn ends. 1 72
340 Electro Energy Other R Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 1 72
341 Molting Energy Other R During this duel, whenever one of your Bug-type Pokémon or Flying-type Pokémon moves from a P.C. to the bench, it can evolve. If it does evolve, that Pokémon gains Wait 3

Your turn ends.

1 72
343 Eon Flute Other EX During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. 2 72
344 Salamencite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 2 72
345 Charizardite X Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72
346 Charizardite Y Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72
347 Beedrillite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 2 72
365 Venusaurite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 2 72
366 Blastoisinite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 2 72
367 Gengarite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 2 72
368 Sceptilite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for 7 turns. 2 72
369 Blazikenite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for 7 turns. 2 72
370 Swampertite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for 7 turns. 2 72
371 Metal Coat Other EX Choose one of your Onix, Scyther, or Steel-type Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 1 160
372 Golden Module Other EX Choose one of your Genesect on the field or bench. For this turn, that Pokémon' s Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a Dark- or Fairy-type Pokémon, that battle opponent is excluded from the duel. 2 160
373 Scizorite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for 7 turns. 2 72
378 Mewtwonite X Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field, and Mega Evolve it for 7 turns. 2 72
379 Mewtwonite Y Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field, and Mega Evolve it for 7 turns. 2 72
382 Galladite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field, and Mega Evolve it for 7 turns. 2 72
385 Sablenite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field, and Mega Evolve it for 7 turns. 2 72
386 Altarianite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field, and Mega Evolve it for 7 turns. 2 72
387 Ampharosite Other EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field, and Mega Evolve it for 7 turns. 2 72
390 DNA Splicers Other EX Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. 1 72